extends KinematicBody2D var velocity = Vector2.ZERO onready var bottom = $Bottom func _physics_process(delta): if !is_on_floor(): #Gravity velocity.y = 100 velocity.x = 0 else: velocity.y = 0 move_and_slide(velocity,Vector2.UP) velocity.x = 0 func push(direction): velocity -= direction * 32 func _on_Hitbox_area_entered(area): # do not squish if in "blocks_squash" group if area.is_in_group("enemy_hitbox") && !area.is_in_group("blocks_squash"): var enemy = area.get_parent() if enemy.global_position.y > global_position.y && velocity.y > 0: enemy.die()