extends Node2D onready var label = $TextBlock/Label func _ready(): Fade.fade_in(0.4) label.text = label.text % str(Save.current_file.name) func _input(event): if Input.is_action_just_pressed("ui_accept"): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = load("res://menus/intro_story.tscn").instance()