extends "res://objects/enemy/enemy.gd" export var speed = 0.0 export var direction = 1.0 onready var line = $Line2D onready var hitbox = $Hitbox export var up_boundary = 0 export var down_boundary = 0 #var floor_y = 0.0 func _ready(): down_boundary = max(5.0, hitbox.position.y + down_boundary * 8.0) up_boundary = max(5.0, hitbox.position.y - up_boundary * 8.0) var raycast = $RayCast2D # detect ceiling raycast.force_raycast_update() var old_y = hitbox.global_position.y global_position.y = raycast.get_collision_point().y hitbox.global_position.y = old_y line.points[1].y = hitbox.position.y raycast.queue_free() #Easy mode if Game.is_easy_mode: speed *= Game.easy_mode_speed_factor func _physics_process(delta): hitbox.position.y += direction * speed * delta if hitbox.position.y < up_boundary: hitbox.position.y = up_boundary direction = 1.0 if hitbox.position.y > down_boundary: hitbox.position.y = down_boundary direction = -1.0 line.points[1].y = hitbox.position.y death_blood_offset = hitbox.position