extends Control onready var gold_counter = $GoldCounter onready var shard_counter = $ShardCounter onready var red_star = $RedStar onready var yellow_star = $YellowStar onready var green_star = $GreenStar onready var blue_star = $BlueStar onready var magenta_star = $MagentaStar onready var score_counter = $ScoreCounter onready var arrow_counter = $ArrowCounter func _physics_process(delta): #Gold Counter gold_counter.text = "%03d" % Game.golds #Shard Counter shard_counter.text = "%02d" % Game.shards #Star Counter red_star.visible = Game.stars[0] yellow_star.visible = Game.stars[1] green_star.visible = Game.stars[2] blue_star.visible = Game.stars[3] magenta_star.visible = Game.stars[4] #Score Counter score_counter.text = "%06d" % Game.score #Arrow Counter arrow_counter.text = "%02d" % Game.arrows