extends Node export var next_menu: PackedScene func _input(event): if Input.is_action_just_pressed("start"): Audio.play_sound(Audio.a_star,Audio.ac_collectible) $AudioStreamPlayer.play() $AnimationPlayer.play("activate") func _ready(): var time = OS.get_time() if time.hour >= 18 or time.hour < 6: $Night.visible = true else: $Day.visible = true func _on_AudioStreamPlayer_finished(): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = next_menu.instance()