tool class_name LevelEntry extends Resource export var title: String = "" setget set_title export var shard_titles: Array = [ "", "", "", "", "5 Rainbow Stars", "Collection Bonus", "Time Bonus", "Life Bonus"] export var save_id: String = "" export var shards_required: int = 0 export var boss_required: String = "" export var boss: bool = false export var scores_id: int = -1 export var times_id: int = -1 export var scene: PackedScene func set_title(value): title = value resource_name = value