[gd_scene load_steps=4 format=2] [ext_resource path="res://objects/environment/collapse_block/collapse_block.tscn" type="PackedScene" id=1] [ext_resource path="res://audio/sounds/collapse_block_fall.ogg" type="AudioStream" id=2] [sub_resource type="PhysicsMaterial" id=2] bounce = 0.07 [node name="CollapseBlocks" type="Node2D"] [node name="CollapseBlock" parent="." instance=ExtResource( 1 )] position = Vector2( 16, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock2" parent="." instance=ExtResource( 1 )] position = Vector2( 24, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock3" parent="." instance=ExtResource( 1 )] position = Vector2( 32, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock4" parent="." instance=ExtResource( 1 )] position = Vector2( 72, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock5" parent="." instance=ExtResource( 1 )] position = Vector2( 64, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock9" parent="." instance=ExtResource( 1 )] position = Vector2( 56, 72 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock7" parent="." instance=ExtResource( 1 )] position = Vector2( 64, 104 ) physics_material_override = SubResource( 2 ) [node name="CollapseBlock8" parent="." instance=ExtResource( 1 )] position = Vector2( 72, 104 ) physics_material_override = SubResource( 2 ) [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 2 ) volume_db = -8.0 autoplay = true