[gd_scene load_steps=8 format=2] [ext_resource path="res://objects/environment/barrier/barrier.gd" type="Script" id=1] [ext_resource path="res://graphics/barrier/barrier_2px.png" type="Texture" id=2] [ext_resource path="res://ui/theme.tres" type="Theme" id=3] [ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=4] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 2, 0.5 ) [sub_resource type="Animation" id=4] resource_name = "initial" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 16, 16 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ false ] } tracks/2/type = "value" tracks/2/path = NodePath("StaticBody2D:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 1, 1 ) ] } [sub_resource type="Animation" id=3] resource_name = "open" length = 0.4 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Rect2( 0, 0, 16, 16 ), Rect2( 0, 0, 16, 0 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("StaticBody2D/CollisionShape2D:disabled") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ false, true ] } tracks/2/type = "value" tracks/2/path = NodePath("StaticBody2D:scale") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.4 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ Vector2( 1, 1 ), Vector2( 1, 0 ) ] } [node name="Barrier" type="Node2D"] z_index = 50 script = ExtResource( 1 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 4, 1 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] position = Vector2( 2, 0.5 ) shape = SubResource( 1 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/initial = SubResource( 4 ) anims/open = SubResource( 3 ) [node name="Label" type="Label" parent="."] visible = false material = ExtResource( 4 ) margin_left = -18.0 margin_top = -15.0 margin_right = 22.0 margin_bottom = 5.0 theme = ExtResource( 3 ) text = "ΒΆ00" align = 1 [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]