extends Node export var next_scene: PackedScene var kill_mode = false onready var description = $Description onready var flavor_text = $FlavorText onready var delete_background = $DeleteBackground func _ready() -> void: Fade.fade_in(Options.transition_speed_secs) $SelectFile1.call_deferred("grab_focus") func _on_file_loaded() -> void: Fade.fade_out(Options.transition_speed_secs) yield(Fade, "fade_finished") SceneManager.current_scene = next_scene.instance() func set_kill_mode(value): delete_background.visible = value kill_mode = value if value == true: description.text = "KILL MODE" flavor_text.text = "Eviscerate an old friend" else: description.text = "Select your destiny" flavor_text.text = "Adventure awaits" func play_confirm_sound(): pass # Replace with function body.