extends RigidBody2D const BloodStain := preload("res://objects/environment/blood/blood_stain.tscn") export var color: Color = Color(0xf53342ff) onready var sprite: Sprite = $Sprite func _ready() -> void: sprite.self_modulate = color func _physics_process(delta: float) -> void: sprite.global_rotation = linear_velocity.angle() func _on_body_entered(body: Node) -> void: if body.is_in_group("can_stain"): var stain = BloodStain.instance() stain.color = color stain.global_position = global_position body.add_child(stain) queue_free() elif body is TileMap: queue_free()