extends Node const SEMITONE := 1.05946 const CHROMATIC := [0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0, 9.0, 10.0, 11.0] const RUMBLE := [0.0, 0.0, 5.0, 7.0, 10.0, 0.0, 5.0, 7.0, 10.0, 7.0] var can_play: bool = false var current_note: int = 0 var notes_till_rumble: int = 48 onready var select_sound: AudioStreamPlayer = $"%SelectSound" func play_select_sound(): if can_play: var tune = CHROMATIC if notes_till_rumble > 0 else RUMBLE if notes_till_rumble == 0: current_note = 0 Audio.ac_menu.pitch_scale = pow(SEMITONE, tune[current_note]) Audio.play_sound(Audio.a_select,Audio.ac_menu) current_note = posmod(current_note + 1, tune.size()) notes_till_rumble -= 1 else: can_play = true func play_confirm_sound(): Audio.ac_menu.pitch_scale = 1 Audio.play_sound(Audio.a_confirm,Audio.ac_menu)