[gd_scene load_steps=6 format=2] [ext_resource path="res://shaders/fade.gdshader" type="Shader" id=1] [ext_resource path="res://graphics/fade_patterns/stg_explosion.png" type="Texture" id=2] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 1 ) shader_param/color = Color( 1, 1, 1, 1 ) shader_param/smooth_mode = true shader_param/reverse = true shader_param/opacity = 0.0 [sub_resource type="Animation" id=2] length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ 0.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("ExplosionRect:material:shader_param/reverse") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ true ] } tracks/2/type = "value" tracks/2/path = NodePath("ExplosionRect:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Color( 1, 1, 1, 1 ) ] } [sub_resource type="Animation" id=3] resource_name = "explode" step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("ExplosionRect:material:shader_param/opacity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.3 ), "transitions": PoolRealArray( 1, 1 ), "update": 0, "values": [ 0.0, 1.0 ] } tracks/1/type = "value" tracks/1/path = NodePath("ExplosionRect:modulate") tracks/1/interp = 2 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.7, 0.75, 0.8, 0.85, 0.9, 0.95, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1 ), "update": 1, "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0.833333 ), Color( 1, 1, 1, 0.666667 ), Color( 1, 1, 1, 0.5 ), Color( 1, 1, 1, 0.333333 ), Color( 1, 1, 1, 0.166667 ), Color( 1, 1, 1, 0 ) ] } [node name="2600Explosion" type="CanvasLayer"] layer = 101 [node name="ExplosionRect" type="TextureRect" parent="."] material = SubResource( 1 ) anchor_right = 1.0 anchor_bottom = 1.0 texture = ExtResource( 2 ) [node name="ExplosionAnimation" type="AnimationPlayer" parent="."] autoplay = "explode" anims/RESET = SubResource( 2 ) anims/explode = SubResource( 3 )