[gd_scene load_steps=10 format=2] [ext_resource path="res://objects/enemy/super_slime.gd" type="Script" id=1] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=2] [ext_resource path="res://graphics/enemy/pal_slime_purple.png" type="Texture" id=3] [ext_resource path="res://graphics/enemy/slime.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=4] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false shader_param/palette = ExtResource( 3 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 4 ) region = Rect2( 0, 0, 13, 13 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 4 ) region = Rect2( 13, 0, 13, 13 ) [sub_resource type="SpriteFrames" id=5] animations = [ { "frames": [ SubResource( 2 ), SubResource( 3 ) ], "loop": true, "name": "default", "speed": 7.0 } ] [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 4, 4 ) [node name="SuperSlime" type="Node2D" groups=["ememy"]] script = ExtResource( 1 ) blood = false [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="Sprite" type="AnimatedSprite" parent="Hitbox"] material = SubResource( 4 ) position = Vector2( 4, 3 ) frames = SubResource( 5 ) playing = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 4, 4 ) shape = SubResource( 6 ) [node name="DetectPlayerCast" type="RayCast2D" parent="Hitbox"] unique_name_in_owner = true position = Vector2( 4, 0 ) enabled = true cast_to = Vector2( 0, -16 ) collision_mask = 128 [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]