[gd_scene load_steps=11 format=2] [ext_resource path="res://objects/enemy/explosion.gd" type="Script" id=1] [ext_resource path="res://graphics/enemy/explosion.png" type="Texture" id=2] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 2 ) region = Rect2( 64, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 2 ) region = Rect2( 128, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=4] atlas = ExtResource( 2 ) region = Rect2( 192, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=5] atlas = ExtResource( 2 ) region = Rect2( 256, 0, 64, 64 ) [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 320, 0, 64, 64 ) [sub_resource type="SpriteFrames" id=7] animations = [ { "frames": [ SubResource( 1 ), SubResource( 2 ), SubResource( 3 ), SubResource( 4 ), SubResource( 5 ), SubResource( 6 ) ], "loop": false, "name": "explode", "speed": 10.0 } ] [sub_resource type="RectangleShape2D" id=8] extents = Vector2( 24, 24 ) [node name="Explosion" type="Node2D"] pause_mode = 2 script = ExtResource( 1 ) blood = false [node name="AnimatedSprite" type="AnimatedSprite" parent="."] frames = SubResource( 7 ) animation = "explode" [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox", "explosion"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] shape = SubResource( 8 ) [connection signal="animation_finished" from="AnimatedSprite" to="." method="_on_animation_finished"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]