extends Area2D export var can_climb_left: bool = true export var can_climb_right: bool = true onready var left_snap: float = $LeftSnap.global_position.x onready var right_snap: float = $RightSnap.global_position.x onready var middle: float = global_position.x + 4.0 func _ready() -> void: $CollisionShape2D.global_position.y -= 1.0