[gd_scene load_steps=7 format=2] [ext_resource path="res://graphics/rock/rock.png" type="Texture" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2] [ext_resource path="res://objects/environment/rock/rock.gd" type="Script" id=3] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 3.75, 4 ) [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 4, 4 ) [node name="Rock" type="KinematicBody2D" groups=["pushable", "stop_arrow"]] collision_layer = 4 script = ExtResource( 3 ) [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) position = Vector2( -1, -1 ) z_index = -1 texture = ExtResource( 1 ) centered = false [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 4, 4 ) shape = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="." groups=["squash"]] position = Vector2( -1, 0 ) collision_layer = 5 [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 5, 4 ) shape = SubResource( 3 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]