[gd_scene load_steps=4 format=2] [ext_resource path="res://graphics/particles/bubble.png" type="Texture" id=1] [ext_resource path="res://objects/environment/bubble/bubble.gd" type="Script" id=2] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 5, 5 ) [node name="Bubble" type="Area2D"] script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) hframes = 4 vframes = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="ActivationTimer" type="Timer" parent="."] wait_time = 0.2 one_shot = true autostart = true __meta__ = { "_editor_description_": "timer until the bubble can be broken by objects other than the player" } [connection signal="area_entered" from="." to="." method="_on_area_entered"] [connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]