[gd_scene load_steps=6 format=2] [ext_resource path="res://graphics/enemy/jumping_spider.png" type="Texture" id=1] [ext_resource path="res://objects/enemy/enemy_jump.gd" type="Script" id=2] [sub_resource type="Animation" id=1] resource_name = "idle" length = 0.7 step = 0.35 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 0, 0, 13, 12 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 4, 2 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Vector2( 0, 0 ) ] } [sub_resource type="Animation" id=2] resource_name = "jump" length = 0.35 step = 0.05 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:region_rect") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 0, "values": [ Rect2( 13, 0, 13, 12 ) ] } tracks/1/type = "value" tracks/1/path = NodePath("Sprite:position") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "times": PoolRealArray( 0, 0.15, 0.35 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 4, -2 ), Vector2( 4, -12 ), Vector2( 4, -2 ) ] } tracks/2/type = "value" tracks/2/path = NodePath("Hitbox:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "times": PoolRealArray( 0, 0.15, 0.35 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Vector2( 0, -4 ), Vector2( 0, -14 ), Vector2( 0, -4 ) ] } [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 4.5, 4 ) [node name="JumpingSpider" type="Node2D" groups=["enemy"]] position = Vector2( 0, -4 ) script = ExtResource( 2 ) [node name="Sprite" type="Sprite" parent="."] position = Vector2( 4, 2 ) texture = ExtResource( 1 ) region_enabled = true region_rect = Rect2( 0, 0, 13, 12 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/idle = SubResource( 1 ) anims/jump = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( 3.5, 4 ) shape = SubResource( 3 ) [connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]