extends Node2D export var target_time_any = 0 export var target_time_100 = 0 export var save_location = 0 export (AudioStream) var music #Bonuses var time_bonus = true var life_bonus = true var collectible_bonus = false func _ready(): Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music) Game.current_level = save_location func _physics_process(delta): if Game.golds == 50 && Game.shards == 5: #Time bonus collectible_bonus = true #Time bonus if Game.time <= target_time_100: time_bonus = true else: time_bonus = false else: if Game.time <= target_time_any: time_bonus = true else: time_bonus = false