extends Node export var next_menu: PackedScene func _input(event): if Input.is_action_just_pressed("start"): Fade.fade_out(0.4) yield(Fade, "fade_finished") SceneManager.current_scene = next_menu.instance() func _ready(): var time = OS.get_time() if time.hour >= 18 or time.hour < 6: $Night.visible = true else: $Day.visible = true