[gd_scene load_steps=3 format=2] [ext_resource path="res://autoloads/stain_layer.gd" type="Script" id=1] [sub_resource type="ViewportTexture" id=1] viewport_path = NodePath("Viewport") [node name="StainLight" type="Light2D" groups=["viewport_autoload"]] texture = SubResource( 1 ) offset = Vector2( 128, 96 ) mode = 2 range_item_cull_mask = 2 script = ExtResource( 1 ) [node name="Viewport" type="Viewport" parent="."] size = Vector2( 256, 192 ) transparent_bg = true disable_3d = true usage = 1 render_target_v_flip = true render_target_update_mode = 1