[gd_scene load_steps=9 format=2] [ext_resource path="res://graphics/enemy/roller_fiend.png" type="Texture" id=2] [ext_resource path="res://objects/enemy/rolling_fiend.gd" type="Script" id=3] [ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=4] [sub_resource type="ShaderMaterial" id=5] shader = ExtResource( 4 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = false [sub_resource type="AtlasTexture" id=6] atlas = ExtResource( 2 ) region = Rect2( 0, 0, 16, 16 ) [sub_resource type="AtlasTexture" id=7] atlas = ExtResource( 2 ) region = Rect2( 16, 0, 16, 16 ) [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ SubResource( 6 ), SubResource( 7 ) ], "loop": true, "name": "default", "speed": 10.0 } ] [sub_resource type="RectangleShape2D" id=4] extents = Vector2( 4.0094, 4.0094 ) [node name="RollingFiend" type="Node2D" groups=["enemy"]] script = ExtResource( 3 ) score_for_killing = 40 move_speed = 50.0 [node name="AnimatedSprite" type="AnimatedSprite" parent="."] material = SubResource( 5 ) position = Vector2( 0, 1 ) frames = SubResource( 3 ) playing = true [node name="Hitbox" type="Area2D" parent="."] position = Vector2( 0, 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] position = Vector2( -0.010025, 0.0104442 ) rotation = -0.020475 shape = SubResource( 4 ) [node name="Raycasts" type="Node2D" parent="."] position = Vector2( 0, 1 ) [node name="WallCast" type="RayCast2D" parent="Raycasts"] position = Vector2( -7, 7 ) enabled = true cast_to = Vector2( 0, -10 ) [node name="FloorCast" type="RayCast2D" parent="Raycasts"] position = Vector2( -7, 8 ) enabled = true cast_to = Vector2( 10, 0 ) [connection signal="area_entered" from="Hitbox" to="." method="_on_Area2D_area_entered"]