[gd_scene load_steps=8 format=2] [ext_resource path="res://objects/enemy/tin.gd" type="Script" id=1] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=2] [ext_resource path="res://graphics/enemy/tin.png" type="Texture" id=3] [ext_resource path="res://graphics/enemy/tin_eye.png" type="Texture" id=4] [sub_resource type="ShaderMaterial" id=1] shader = ExtResource( 2 ) shader_param/border_color = Color( 0, 0, 0, 1 ) shader_param/border_corners = true [sub_resource type="Animation" id=2] resource_name = "eye hue" loop = true tracks/0/type = "value" tracks/0/path = NodePath("Eye:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.5, 1 ), "transitions": PoolRealArray( 1, 1, 1 ), "update": 0, "values": [ Color( 0.560784, 1, 0.560784, 1 ), Color( 1, 0.56, 0.567333, 1 ), Color( 0.560784, 1, 0.560784, 1 ) ] } [sub_resource type="RectangleShape2D" id=3] extents = Vector2( 4, 4 ) [node name="Tin" type="Node2D" groups=["enemy"]] script = ExtResource( 1 ) score_for_killing = 100 [node name="Sprite" type="Sprite" parent="."] material = SubResource( 1 ) texture = ExtResource( 3 ) [node name="Eye" type="Sprite" parent="."] modulate = Color( 0.560784, 1, 0.560784, 1 ) texture = ExtResource( 4 ) [node name="EyeAnim" type="AnimationPlayer" parent="."] autoplay = "eye hue" "anims/eye hue" = SubResource( 2 ) [node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]] [node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"] shape = SubResource( 3 ) [connection signal="died" from="." to="." method="_on_Tin_died" flags=3] [connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]