pennyrigate
82f2ebfc12
made some changes :3
2023-04-28 16:58:17 -04:00
pennyrigate
f1e7f136f8
shaders folder!
2023-03-08 01:07:24 -05:00
d74c82cd56
rolling fiend hitbox solidification protocol, difficulty superposition finally collapsed
2023-03-07 21:30:46 -05:00
pennyrigate
9e813ca076
rolling fiend freezes when time is slowed down
2023-03-07 19:03:46 -05:00
pennyrigate
51eeef3941
adjusted hitboxes so that *one* star in mountain is possible again
2023-03-06 16:49:26 -05:00
c704cabd45
restore rolling fiend ceiling murder behavior >:)
2023-02-21 14:44:42 -05:00
pennyrigate
f6c220246a
adjusted rolling fiend hitbox
2023-02-08 22:18:19 -05:00
a2974d8dd3
the damage system refactor!
...
killing is now done based on groups, the same way enemies already killed
the player.
these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"
the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies
blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
0460f6ec8e
rolling fiend automatically detects floor surface and can take inside corners again
2023-01-17 18:37:01 -05:00
863961cc92
fix rolling fiend jank, but can only walk around convex paths now :(
2023-01-16 06:55:48 -05:00
da03fddf2d
clean up enemy stuff a tiny bit
2023-01-16 02:07:11 -05:00
pennyrigate
c3f32de2df
falling block has a delay before falling
2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa
adjusted roller fiend
2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864
add falling block
2023-01-13 14:52:47 -05:00
pennyrigate
d6547b61d4
adjusted roller fiend raycasts
2023-01-13 03:28:20 -05:00
pennyrigate
f797897a6c
rolling fiend now blue
2023-01-13 01:25:44 -05:00
349a46b8fa
cheat code entry
2023-01-10 02:47:10 -05:00
dcca66620e
create rolling fiend
2023-01-10 00:31:40 -05:00