Commit graph

18 commits

Author SHA1 Message Date
pennyrigate
82f2ebfc12 made some changes :3 2023-04-28 16:58:17 -04:00
pennyrigate
f1e7f136f8 shaders folder! 2023-03-08 01:07:24 -05:00
d74c82cd56 rolling fiend hitbox solidification protocol, difficulty superposition finally collapsed 2023-03-07 21:30:46 -05:00
pennyrigate
9e813ca076 rolling fiend freezes when time is slowed down 2023-03-07 19:03:46 -05:00
pennyrigate
51eeef3941 adjusted hitboxes so that *one* star in mountain is possible again 2023-03-06 16:49:26 -05:00
c704cabd45 restore rolling fiend ceiling murder behavior >:) 2023-02-21 14:44:42 -05:00
pennyrigate
f6c220246a adjusted rolling fiend hitbox 2023-02-08 22:18:19 -05:00
a2974d8dd3 the damage system refactor!
killing is now done based on groups, the same way enemies already killed
the player.

these groups go on the entity's hitbox, not the entity itself.
enemies' hitboxes have all been put in "enemy_hitbox"

the arrow_projectile has a variable for the target group, so it could
easily be simply set to "player" for arrows shot by enemies

blocking is also done with groups. any hitbox with "blocks_arrow"
will block arrows, same with "blocks_sword" and "blocks_squash"
2023-01-20 00:06:34 -05:00
0460f6ec8e rolling fiend automatically detects floor surface and can take inside corners again 2023-01-17 18:37:01 -05:00
863961cc92 fix rolling fiend jank, but can only walk around convex paths now :( 2023-01-16 06:55:48 -05:00
da03fddf2d clean up enemy stuff a tiny bit 2023-01-16 02:07:11 -05:00
pennyrigate
c3f32de2df falling block has a delay before falling 2023-01-15 00:22:04 -05:00
pennyrigate
124b5e16aa adjusted roller fiend 2023-01-13 16:00:43 -05:00
pennyrigate
54f0880864 add falling block 2023-01-13 14:52:47 -05:00
pennyrigate
d6547b61d4 adjusted roller fiend raycasts 2023-01-13 03:28:20 -05:00
pennyrigate
f797897a6c rolling fiend now blue 2023-01-13 01:25:44 -05:00
349a46b8fa cheat code entry 2023-01-10 02:47:10 -05:00
dcca66620e create rolling fiend 2023-01-10 00:31:40 -05:00