forked from team-sg/hero-mark-2
make newly created save file actually take effect
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@ -96,6 +96,8 @@ func _on_Exit_area_entered(area: Area2D) -> void:
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if file.name.length() > 0:
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get_tree().paused = true
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file.save_to_file()
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Save.current_file = file
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Game.difficulty = file.difficulty
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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get_tree().paused = false
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