make newly created save file actually take effect

This commit is contained in:
Haze Weathers 2023-10-14 19:33:09 -04:00
parent 9c507a9b4f
commit ff223ce786

View file

@ -96,6 +96,8 @@ func _on_Exit_area_entered(area: Area2D) -> void:
if file.name.length() > 0:
get_tree().paused = true
file.save_to_file()
Save.current_file = file
Game.difficulty = file.difficulty
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
get_tree().paused = false