tin particles put on dynamic layer

This commit is contained in:
pennyrigate 2023-03-08 03:13:42 -05:00
parent 8d81f986aa
commit feef4019a4
3 changed files with 11 additions and 16 deletions

View file

@ -11,7 +11,7 @@ shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[sub_resource type="Animation" id=2]
resource_name = "eye_hue"
resource_name = "eye hue"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Eye:modulate")
@ -29,7 +29,7 @@ tracks/0/keys = {
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 4, 4 )
[node name="Tin" type="Node2D"]
[node name="Tin" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 )
score_for_killing = 100
@ -38,12 +38,12 @@ material = SubResource( 1 )
texture = ExtResource( 3 )
[node name="Eye" type="Sprite" parent="."]
modulate = Color( 0.823775, 0.736539, 0.564706, 1 )
modulate = Color( 0.560784, 1, 0.560784, 1 )
texture = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
autoplay = "eye_hue"
anims/eye_hue = SubResource( 2 )
[node name="EyeAnim" type="AnimationPlayer" parent="."]
autoplay = "eye hue"
"anims/eye hue" = SubResource( 2 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]