forked from team-sg/hero-mark-2
yummy
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6 changed files with 84 additions and 0 deletions
BIN
audio/sounds/spaghetti.ogg
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BIN
audio/sounds/spaghetti.ogg
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Binary file not shown.
15
audio/sounds/spaghetti.ogg.import
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15
audio/sounds/spaghetti.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/spaghetti.ogg-0dfe2ae68627ff9bd860326d9e7db1b5.oggstr"
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[deps]
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source_file="res://audio/sounds/spaghetti.ogg"
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dest_files=[ "res://.import/spaghetti.ogg-0dfe2ae68627ff9bd860326d9e7db1b5.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -31,6 +31,7 @@ const a_select = preload("res://audio/sounds/select.wav")
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const a_confirm = preload("res://audio/sounds/confirm.wav")
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const a_confirm = preload("res://audio/sounds/confirm.wav")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_bullet_barrage = preload("res://audio/sounds/bullet_barrage.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_rainbow_laser = preload("res://audio/sounds/rainbow_laser.ogg")
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const a_spaghetti = preload("res://audio/sounds/spaghetti.ogg")
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#Plays a sound
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#Plays a sound
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func play_sound(snd,player):
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func play_sound(snd,player):
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@ -117,6 +117,22 @@ func _enter_code():
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"MACOSX":
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"MACOSX":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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"YUMMY":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null:
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Game.instance_node(
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preload("res://objects/environment/spaghetti/spaghetti.tscn"),
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player.global_position.x, player.global_position.y - 12.0,
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Game.get_map()
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)
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"YUCKY":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null:
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var strand = preload("res://objects/environment/spaghetti/spaghetti.tscn").instance()
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strand.global_position = player.global_position + Vector2(0.0, -12.0)
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strand.get_node("Segment/Joint").disable_collision = false
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strand.get_node("Segment/Line").default_color = Color(0xf53342ff)
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Game.get_map().add_child(strand)
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"JUSTE":
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"JUSTE":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
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if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
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24
objects/environment/spaghetti/spaghetti.gd
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24
objects/environment/spaghetti/spaghetti.gd
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extends Node2D
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export var segments: int = 8
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onready var segment: RigidBody2D = $Segment
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func _ready() -> void:
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var line = segment.get_node("Line")
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line.default_color = line.default_color.darkened(rand_range(-0.1, 0.1))
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var last_segment = $Segment
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for i in segments:
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var new_segment = last_segment.duplicate(0)
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add_child(new_segment)
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new_segment.position.x -= 3.0
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var joint = last_segment.get_node("Joint")
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joint.node_a = joint.get_path_to(last_segment)
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joint.node_b = joint.get_path_to(new_segment)
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new_segment.apply_central_impulse(Vector2(30.0, rand_range(-10.0, -100.0)))
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last_segment = new_segment
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position.x += 1.5 * float(segments)
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Audio.play_sound(Audio.a_spaghetti, Audio.ac_boss)
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28
objects/environment/spaghetti/spaghetti.tscn
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28
objects/environment/spaghetti/spaghetti.tscn
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://objects/environment/spaghetti/spaghetti.gd" type="Script" id=1]
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[sub_resource type="PhysicsMaterial" id=3]
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friction = 0.25
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[sub_resource type="CapsuleShape2D" id=1]
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radius = 0.5
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height = 3.0
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[node name="Spaghetti" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Segment" type="RigidBody2D" parent="."]
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physics_material_override = SubResource( 3 )
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[node name="Line" type="Line2D" parent="Segment"]
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points = PoolVector2Array( -2, 0, 2, 0 )
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width = 1.0
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default_color = Color( 0.988235, 0.984314, 0.839216, 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Segment"]
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rotation = 1.5708
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shape = SubResource( 1 )
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[node name="Joint" type="PinJoint2D" parent="Segment"]
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position = Vector2( -1.5, 0 )
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