forked from team-sg/hero-mark-2
yummy
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24
objects/environment/spaghetti/spaghetti.gd
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24
objects/environment/spaghetti/spaghetti.gd
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extends Node2D
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export var segments: int = 8
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onready var segment: RigidBody2D = $Segment
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func _ready() -> void:
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var line = segment.get_node("Line")
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line.default_color = line.default_color.darkened(rand_range(-0.1, 0.1))
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var last_segment = $Segment
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for i in segments:
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var new_segment = last_segment.duplicate(0)
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add_child(new_segment)
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new_segment.position.x -= 3.0
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var joint = last_segment.get_node("Joint")
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joint.node_a = joint.get_path_to(last_segment)
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joint.node_b = joint.get_path_to(new_segment)
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new_segment.apply_central_impulse(Vector2(30.0, rand_range(-10.0, -100.0)))
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last_segment = new_segment
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position.x += 1.5 * float(segments)
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Audio.play_sound(Audio.a_spaghetti, Audio.ac_boss)
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