forked from team-sg/hero-mark-2
yummy
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6 changed files with 84 additions and 0 deletions
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@ -117,6 +117,22 @@ func _enter_code():
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"MACOSX":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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"YUMMY":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null:
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Game.instance_node(
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preload("res://objects/environment/spaghetti/spaghetti.tscn"),
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player.global_position.x, player.global_position.y - 12.0,
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Game.get_map()
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)
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"YUCKY":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null:
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var strand = preload("res://objects/environment/spaghetti/spaghetti.tscn").instance()
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strand.global_position = player.global_position + Vector2(0.0, -12.0)
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strand.get_node("Segment/Joint").disable_collision = false
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strand.get_node("Segment/Line").default_color = Color(0xf53342ff)
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Game.get_map().add_child(strand)
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"JUSTE":
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
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