forked from team-sg/hero-mark-2
adjusted collision layers
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1 changed files with 1 additions and 0 deletions
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@ -14,6 +14,7 @@ texture = ExtResource( 1 )
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centered = false
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centered = false
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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collision_layer = 9
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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position = Vector2( 4, 4 )
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position = Vector2( 4, 4 )
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