forked from team-sg/hero-mark-2
combine code entry with debug, add code visual, fix non-symbol keys in cheat codes
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parent
349a46b8fa
commit
fa58ac21a1
6 changed files with 61 additions and 44 deletions
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@ -1,17 +1,25 @@
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extends CanvasLayer
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#Console by hazel
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#Const
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const ENTRY_SEQUENCE = ["4", "1", "5"]
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#Export
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export var max_lines: int = 10
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export var opacity: float = 0.5
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#Onready
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onready var console: Label = $Console
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onready var console = $Console
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onready var code_label = get_parent().get_node("Main/Control/ViewportContainer/Viewport/CheatLayer/CheatLabel")
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##Runtime
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var lines: int = 0
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var time: float = 0.0
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var n: int = 0
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var debug = false
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# cheat code entry
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var entry_index = 0
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var entry = false
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var code = ""
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func _ready():
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#Auto do debug when playtesting
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@ -26,7 +34,7 @@ func _ready():
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func _physics_process(delta):
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#DEBUG
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if debug == true && !CodeEntry.entry && !CodeEntry.entry_index > 0:
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if debug == true && !entry && !entry_index > 0:
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#Show console
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if Input.is_action_just_pressed("debug_show"):
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console.visible = !console.visible
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@ -67,9 +75,44 @@ func print(text):
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else:
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console.text += str(text)
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func _on_visible_toggled(button_pressed):
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if button_pressed:
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console.visible = true
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else:
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console.visible = false
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func _input(event):
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if event is InputEventKey && event.is_pressed():
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var character = OS.get_scancode_string(event.scancode)
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if character.length() > 1:
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character = ""
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if entry:
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if event.scancode == KEY_ENTER:
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_enter_code()
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entry = false
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code = ""
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elif event.scancode == KEY_BACKSPACE:
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code.erase(code.length() - 1, 1)
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else:
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code += character
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code_label.text = code
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else:
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if character == ENTRY_SEQUENCE[entry_index]:
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entry_index += 1
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if entry_index >= ENTRY_SEQUENCE.size():
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entry = true
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entry_index = 0
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_on_entry()
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func _on_entry():
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Game.play_sound(Game.a_star, Game.ac_cheat)
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func _enter_code():
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match code:
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"30385":
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Debug.print("Woohoo crystals!")
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"1989":
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Game.play_sound(Game.a_die, Game.ac_die)
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for enemy in get_tree().get_nodes_in_group("enemy"):
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enemy.queue_free()
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