forked from team-sg/hero-mark-2
combine code entry with debug, add code visual, fix non-symbol keys in cheat codes
This commit is contained in:
parent
349a46b8fa
commit
fa58ac21a1
6 changed files with 61 additions and 44 deletions
14
control.tscn
14
control.tscn
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@ -1,9 +1,10 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://scripts/scaling.gd" type="Script" id=1]
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[ext_resource path="res://graphics/borders/prideborder.png" type="Texture" id=2]
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[ext_resource path="res://maps/cave.tscn" type="PackedScene" id=3]
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[ext_resource path="res://scripts/crt.gdshader" type="Shader" id=4]
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[ext_resource path="res://scripts/theme.tres" type="Theme" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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@ -47,3 +48,14 @@ handle_input_locally = false
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render_target_update_mode = 3
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[node name="Map" parent="ViewportContainer/Viewport" instance=ExtResource( 3 )]
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[node name="CheatLayer" type="CanvasLayer" parent="ViewportContainer/Viewport"]
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layer = 127
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[node name="CheatLabel" type="Label" parent="ViewportContainer/Viewport/CheatLayer"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_bottom = -4.0
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theme = ExtResource( 5 )
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align = 2
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valign = 2
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@ -14,8 +14,7 @@ script = ExtResource( 1 )
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[node name="Console" type="Label" parent="."]
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anchor_right = 1.0
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margin_bottom = 14.0
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size_flags_vertical = 0
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size_flags_vertical = 2
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[node name="Panel" type="Panel" parent="Console"]
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show_behind_parent = true
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@ -18,7 +18,6 @@ config/icon="res://icon.png"
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Game="*res://game.tscn"
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Debug="*res://objects/debug.tscn"
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CodeEntry="*res://scripts/code_entry.gd"
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[display]
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@ -1,37 +0,0 @@
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extends Node
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const ENTRY_SEQUENCE = ["4", "1", "5"]
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var entry_index = 0
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var entry = false
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var code = ""
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func _input(event):
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if event is InputEventKey && event.is_pressed():
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var character = OS.get_scancode_string(event.scancode)
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if entry:
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if event.scancode == KEY_ENTER:
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_enter_code()
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entry = false
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code = ""
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else:
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code += character
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else:
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if character == ENTRY_SEQUENCE[entry_index]:
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entry_index += 1
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if entry_index >= ENTRY_SEQUENCE.size():
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entry = true
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entry_index = 0
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_on_entry()
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func _on_entry():
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Game.play_sound(Game.a_die, Game.ac_cheat)
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func _enter_code():
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match code:
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"30385":
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Debug.print("Woohoo crystals!")
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"1989":
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for enemy in get_tree().get_nodes_in_group("enemy"):
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enemy.queue_free()
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@ -1,17 +1,25 @@
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extends CanvasLayer
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#Console by hazel
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#Const
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const ENTRY_SEQUENCE = ["4", "1", "5"]
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#Export
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export var max_lines: int = 10
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export var opacity: float = 0.5
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#Onready
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onready var console: Label = $Console
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onready var console = $Console
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onready var code_label = get_parent().get_node("Main/Control/ViewportContainer/Viewport/CheatLayer/CheatLabel")
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##Runtime
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var lines: int = 0
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var time: float = 0.0
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var n: int = 0
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var debug = false
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# cheat code entry
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var entry_index = 0
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var entry = false
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var code = ""
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func _ready():
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#Auto do debug when playtesting
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@ -26,7 +34,7 @@ func _ready():
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func _physics_process(delta):
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#DEBUG
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if debug == true && !CodeEntry.entry && !CodeEntry.entry_index > 0:
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if debug == true && !entry && !entry_index > 0:
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#Show console
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if Input.is_action_just_pressed("debug_show"):
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console.visible = !console.visible
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@ -67,9 +75,44 @@ func print(text):
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else:
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console.text += str(text)
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func _on_visible_toggled(button_pressed):
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if button_pressed:
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console.visible = true
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else:
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console.visible = false
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func _input(event):
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if event is InputEventKey && event.is_pressed():
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var character = OS.get_scancode_string(event.scancode)
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if character.length() > 1:
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character = ""
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if entry:
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if event.scancode == KEY_ENTER:
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_enter_code()
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entry = false
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code = ""
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elif event.scancode == KEY_BACKSPACE:
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code.erase(code.length() - 1, 1)
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else:
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code += character
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code_label.text = code
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else:
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if character == ENTRY_SEQUENCE[entry_index]:
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entry_index += 1
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if entry_index >= ENTRY_SEQUENCE.size():
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entry = true
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entry_index = 0
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_on_entry()
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func _on_entry():
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Game.play_sound(Game.a_star, Game.ac_cheat)
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func _enter_code():
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match code:
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"30385":
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Debug.print("Woohoo crystals!")
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"1989":
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Game.play_sound(Game.a_die, Game.ac_die)
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for enemy in get_tree().get_nodes_in_group("enemy"):
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enemy.queue_free()
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@ -3,6 +3,7 @@ extends Control
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var multiple = 1
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onready var viewport = $ViewportContainer
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onready var border = $TextureRect
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onready var cheat_label = $ViewportContainer/Viewport/
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# SCALE MODE: INTEGER, FIT, FILL
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export var scale_mode = 0
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# INTEGER SCALE SETTINGS
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