bullet casing sound

This commit is contained in:
pennyrigate 2024-06-25 22:49:28 -04:00
parent 940a03acec
commit f7c60470a2
7 changed files with 53 additions and 3 deletions

View file

@ -0,0 +1,12 @@
extends RigidBody2D
var has_played_sound = false
func _on_BoneParticle_body_entered(body):
if !has_played_sound:
Audio.play_sound(Audio.a_bullet_casing, Audio.ac_climb)
has_played_sound = true