bullet casing sound

This commit is contained in:
pennyrigate 2024-06-25 22:49:28 -04:00
parent 940a03acec
commit f7c60470a2
7 changed files with 53 additions and 3 deletions

View file

@ -0,0 +1,12 @@
extends RigidBody2D
var has_played_sound = false
func _on_BoneParticle_body_entered(body):
if !has_played_sound:
Audio.play_sound(Audio.a_bullet_casing, Audio.ac_climb)
has_played_sound = true

View file

@ -1,16 +1,20 @@
[gd_scene load_steps=4 format=2]
[gd_scene load_steps=5 format=2]
[ext_resource path="res://graphics/particles/bullet_casing.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/bullet_casing.gd" type="Script" id=2]
[sub_resource type="PhysicsMaterial" id=4]
bounce = 0.75
bounce = 0.5
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 1, 1.5 )
[node name="BoneParticle" type="RigidBody2D"]
collision_layer = 16
collision_layer = 17
physics_material_override = SubResource( 4 )
contacts_reported = 1
contact_monitor = true
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
@ -21,3 +25,6 @@ shape = SubResource( 3 )
__meta__ = {
"_edit_group_": true
}
[connection signal="body_entered" from="." to="." method="_on_BoneParticle_body_entered"]
[connection signal="body_shape_entered" from="." to="." method="_on_BoneParticle_body_shape_entered"]