forked from team-sg/hero-mark-2
file select and file creation, menus glued together
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18 changed files with 754 additions and 47 deletions
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@ -1,16 +1,15 @@
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extends Node
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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export var next_scene: PackedScene
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _ready() -> void:
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Fade.fade_in(0.4)
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$SelectFile1.call_deferred("grab_focus")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_file_loaded() -> void:
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = next_scene.instance()
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