forked from team-sg/hero-mark-2
file select and file creation, menus glued together
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parent
13708b4046
commit
f7496c5e6f
18 changed files with 754 additions and 47 deletions
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@ -2,17 +2,18 @@ extends CanvasLayer
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signal fade_finished
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func fade_in(time, reverse = false, color = Color.black):
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func fade_in(time, reverse: bool = false, color: Color = Color.black) -> void:
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
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func fade_out(time, reverse = false, color = Color.black):
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func fade_out(time, reverse: bool = false, color: Color = Color.black) -> void:
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
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func _fade_finished(anim_name):
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func _fade_finished(anim_name) -> void:
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emit_signal("fade_finished")
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@ -17,6 +17,8 @@ var transition_speed_secs setget , _get_transition_speed_sex
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var master_volume = 1.0 setget _set_master_volume
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var music_volume = 1.0 setget _set_music_volume
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var sound_volume = 1.0 setget _set_sound_volume
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# last played file
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var last_file: int = 0
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# default values
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var defaults = null
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@ -46,6 +48,8 @@ func load_options():
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_set_master_volume(file.get_value("audio", "master_volume", 1.0))
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_set_music_volume(file.get_value("audio", "music_volume", 1.0))
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_set_sound_volume(file.get_value("audio", "sound_volume", 1.0))
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# last played file
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last_file = file.get_value("save", "last_file", 0)
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func save_options():
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var file = ConfigFile.new()
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@ -59,6 +63,9 @@ func save_options():
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file.set_value("audio","master_volume",master_volume)
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file.set_value("audio","music_volume",music_volume)
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file.set_value("audio","sound_volume",sound_volume)
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# last played file
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file.set_value("save", "last_file", last_file)
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# save the options to file
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file.save("user://options.pr")
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# Setters
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@ -142,11 +142,15 @@ var current_file: SaveFile = null
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func _ready() -> void:
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# TODO: make load last played file
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current_file = load_file("user://file1.pr")
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Game.difficulty = current_file.difficulty
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current_file = load_file("user://file%d.pr" % Options.last_file)
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if current_file:
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Game.difficulty = current_file.difficulty
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## shortcut for loading a save file from specific path
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func load_file(path: String) -> SaveFile:
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var file = SaveFile.new(path)
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file.load_from_file()
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return file
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if File.new().file_exists(path):
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var file = SaveFile.new(path)
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file.load_from_file()
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return file
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else:
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return null
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