forked from team-sg/hero-mark-2
make game over fade out on exit to map
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parent
1e472333a5
commit
f61dbb3d32
2 changed files with 8 additions and 1 deletions
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@ -12,6 +12,8 @@ func _ready():
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Audio.play_music(load("res://audio/music/74(game_over).ogg"))
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Audio.play_music(load("res://audio/music/74(game_over).ogg"))
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func _on_Exit_button_down():
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func _on_Exit_button_down():
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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get_tree().paused = false
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get_tree().paused = false
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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SceneManager.current_scene = load("res://menus/level_select_scholar.tscn").instance()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/hud/3d_text.tscn" type="PackedScene" id=2]
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@ -60,6 +60,10 @@ shader_param/delay = Vector2( 0, 0 )
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shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
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shader_param/border_color = Color( 0.219608, 0.219608, 0.219608, 1 )
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shader_param/border_corners = true
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shader_param/border_corners = true
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[sub_resource type="SpatialMaterial" id=9]
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albedo_color = Color( 0.901961, 0.133333, 0.133333, 1 )
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metallic = 0.35
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[node name="GameOver" type="CanvasLayer"]
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[node name="GameOver" type="CanvasLayer"]
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pause_mode = 2
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pause_mode = 2
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layer = 110
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layer = 110
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@ -130,6 +134,7 @@ from mistakes"
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align = 1
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align = 1
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[node name="3DText" parent="." instance=ExtResource( 2 )]
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[node name="3DText" parent="." instance=ExtResource( 2 )]
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text_material = SubResource( 9 )
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anim = "game over"
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anim = "game over"
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[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]
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[connection signal="button_down" from="Panel/Retry" to="." method="_on_Retry_button_down"]
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