forked from team-sg/hero-mark-2
added freeze frame after death
This commit is contained in:
parent
62c91bb21f
commit
f4dda0ab1b
8 changed files with 53 additions and 5 deletions
7
game.gd
7
game.gd
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@ -120,6 +120,13 @@ func restart_level():
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Game.ac_climb.stop()
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Game.ac_climb.stop()
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Game.change_map(load(Game.get_map().filename))
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Game.change_map(load(Game.get_map().filename))
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#Freeze frame
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func freeze_frame(time):
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get_tree().paused = true
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var timer = get_tree().create_timer(time, true)
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timer.connect("timeout", get_tree(), "set_pause", [false])
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return timer
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func _process(delta):
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func _process(delta):
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if Debug.entry == false:
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if Debug.entry == false:
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#CRT FILTER
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#CRT FILTER
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@ -3,6 +3,7 @@
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[ext_resource path="res://game.gd" type="Script" id=1]
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[ext_resource path="res://game.gd" type="Script" id=1]
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[node name="Game" type="Node"]
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[node name="Game" type="Node"]
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pause_mode = 2
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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[node name="CollecitbleSound" type="AudioStreamPlayer" parent="."]
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[node name="CollecitbleSound" type="AudioStreamPlayer" parent="."]
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35
graphics/backgrounds/canopy.png.import
Normal file
35
graphics/backgrounds/canopy.png.import
Normal file
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/canopy.png-45821e386b9d22afb42cbd5bc48148fb.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/backgrounds/canopy.png"
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dest_files=[ "res://.import/canopy.png-45821e386b9d22afb42cbd5bc48148fb.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -28,7 +28,7 @@
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 96 )
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extents = Vector2( 4, 96 )
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[node name="Map" type="Node2D" groups=["map"]]
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[node name="Map2" type="Node2D" groups=["map"]]
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pause_mode = 1
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pause_mode = 1
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script = ExtResource( 11 )
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script = ExtResource( 11 )
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save_location = 2
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save_location = 2
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@ -18,6 +18,7 @@ save_location = 420
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music = ExtResource( 12 )
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music = ExtResource( 12 )
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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[node name="Camera2D" parent="." instance=ExtResource( 6 )]
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current = false
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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[node name="Sprite" type="Sprite" parent="Camera2D"]
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modulate = Color( 0.862745, 0.054902, 0.054902, 1 )
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modulate = Color( 0.862745, 0.054902, 0.054902, 1 )
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@ -250,13 +250,16 @@ func die():
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get_parent().add_child(new_particles)
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get_parent().add_child(new_particles)
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new_particles.global_position = global_position
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new_particles.global_position = global_position
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new_particles.emitting = true
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new_particles.emitting = true
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position = Game.respawn_point
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sprite.visible = false
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Game.lives -= 1
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Game.play_sound(Game.a_die,Game.ac_die)
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Game.play_sound(Game.a_die,Game.ac_die)
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yield(Game.freeze_frame(0.3), "timeout")
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position = Game.respawn_point
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sprite.visible = true
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current_state = State.IDLE
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Game.lives -= 1
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if Game.lives < 0:
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if Game.lives < 0:
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Game.call_deferred("restart_level")
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Game.call_deferred("restart_level")
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func _on_AnimationPlayer_animation_finished(anim_name):
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func _on_AnimationPlayer_animation_finished(anim_name):
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#Return to idle after slash
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#Return to idle after slash
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if anim_name == "stab":
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if anim_name == "stab":
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@ -707,6 +707,7 @@ shape = SubResource( 34 )
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disabled = true
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disabled = true
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[node name="DeathSplatter" type="Particles2D" parent="."]
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[node name="DeathSplatter" type="Particles2D" parent="."]
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pause_mode = 2
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emitting = false
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emitting = false
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amount = 16
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amount = 16
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lifetime = 0.3
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lifetime = 0.3
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@ -53,7 +53,7 @@ func _physics_process(delta):
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Game.change_map(load("res://maps/level_select.tscn"))
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Game.change_map(load("res://maps/level_select.tscn"))
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#Debug 2
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#Debug 2
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if Input.is_action_just_pressed("debug_2"):
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if Input.is_action_just_pressed("debug_2"):
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Engine.set_target_fps(1)
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Game.freeze_frame(1.0)
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func print(text):
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func print(text):
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lines += 1
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lines += 1
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