forked from team-sg/hero-mark-2
SUPER PLAYER!
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13 changed files with 136 additions and 9 deletions
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@ -41,6 +41,8 @@ func _ready() -> void:
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Audio.play_music(music)
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var palette = load("res://graphics/player/palettes/%s.tex" % Game.current_palette)
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player_sprite.material.set_shader_param("palette", palette)
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if Game.current_palette == "super_player":
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$"%Sparkles".visible = true
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$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
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Fade.fade_in(Options.transition_speed_secs)
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# set initial offset
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