forked from team-sg/hero-mark-2
im too lazy to do commit messages right now
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4f5a66379a
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15 changed files with 128 additions and 17 deletions
30
objects/lore/canopy/skelarcher.tscn
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30
objects/lore/canopy/skelarcher.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/enemy/skelarcher_shoot.png" type="Texture" id=2]
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[ext_resource path="res://objects/lore/lore.tscn" type="PackedScene" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 2 )
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region = Rect2( 0, 0, 19, 20 )
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[node name="Lore" instance=ExtResource( 3 )]
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[node name="TextureRect" parent="Panel" index="0"]
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material = SubResource( 1 )
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texture = SubResource( 2 )
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[node name="Control" parent="." index="1"]
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margin_top = 55.0
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margin_bottom = 136.0
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[node name="Label" parent="Control" index="0"]
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margin_top = 3.0
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margin_bottom = 78.0
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text = "Skelarcher:
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The withered remains of an old archer animated by an artificial soul, one of them is made from the remains of sg's friend"
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