forked from team-sg/hero-mark-2
add ghost
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parent
8e08495b03
commit
eaa99f7e74
10 changed files with 213 additions and 11 deletions
88
objects/enemy/ghost.tscn
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88
objects/enemy/ghost.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://graphics/enemy/ghost.png" type="Texture" id=1]
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[ext_resource path="res://scripts/1px_border.gdshader" type="Shader" id=2]
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[ext_resource path="res://objects/enemy/ghost.gd" type="Script" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "hunt"
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 8, 16 ) ]
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}
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[sub_resource type="Animation" id=1]
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resource_name = "idle"
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Rect2( 0, 0, 8, 16 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:position")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.5, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 0, -2 ), Vector2( 0, 0 ) ]
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}
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[sub_resource type="ShaderMaterial" id=2]
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shader = ExtResource( 2 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="CircleShape2D" id=4]
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radius = 26.0192
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[node name="Ghost" type="Node2D"]
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script = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "idle"
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anims/hunt = SubResource( 3 )
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anims/idle = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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modulate = Color( 1, 1, 1, 0.498039 )
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material = SubResource( 2 )
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texture = ExtResource( 1 )
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region_enabled = true
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region_rect = Rect2( 0, 0, 8, 16 )
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[node name="Sight" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sight"]
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shape = SubResource( 4 )
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