fix fullscreen buggy :3

This commit is contained in:
Haze Weathers 2023-03-08 18:21:15 -05:00
parent 7020914046
commit e85c09a6a4
4 changed files with 15 additions and 17 deletions

View file

@ -3,7 +3,6 @@ extends Node
var resolution = Vector2(256,192)
onready var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
var current_sector = Vector2(0,0)
var fullscreen = false
#Onreadys
onready var fade = viewport.get_node("FadeLayer")
onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
@ -136,10 +135,3 @@ func _physics_process(delta):
#CRT FILTER
if Input.is_action_just_pressed("crt"):
viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
#Fullscreen
if Input.is_action_just_pressed("fullscreen"):
fullscreen = !fullscreen
if fullscreen:
OS.set_window_fullscreen(true)
else:
OS.set_window_fullscreen(false)

View file

@ -27,6 +27,10 @@ func _ready():
defaults = duplicate()
load_options()
func _unhandled_input(event):
if event.is_action_pressed("fullscreen"):
_set_fullscreen(!fullscreen)
func load_options():
var file = ConfigFile.new()
file.load("user://options.pr")