forked from team-sg/hero-mark-2
fix fullscreen buggy :3
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parent
7020914046
commit
e85c09a6a4
4 changed files with 15 additions and 17 deletions
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@ -3,7 +3,6 @@ extends Node
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var resolution = Vector2(256,192)
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onready var viewport = get_parent().get_node("Main/Control/ViewportContainer/Viewport")
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var current_sector = Vector2(0,0)
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var fullscreen = false
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#Onreadys
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onready var fade = viewport.get_node("FadeLayer")
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onready var viewport_container = get_parent().get_node("Main/Control/ViewportContainer")
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@ -136,10 +135,3 @@ func _physics_process(delta):
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#CRT FILTER
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if Input.is_action_just_pressed("crt"):
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viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
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#Fullscreen
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if Input.is_action_just_pressed("fullscreen"):
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fullscreen = !fullscreen
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if fullscreen:
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OS.set_window_fullscreen(true)
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else:
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OS.set_window_fullscreen(false)
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@ -27,6 +27,10 @@ func _ready():
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defaults = duplicate()
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load_options()
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func _unhandled_input(event):
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if event.is_action_pressed("fullscreen"):
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_set_fullscreen(!fullscreen)
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func load_options():
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var file = ConfigFile.new()
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file.load("user://options.pr")
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