add oxygen timer

This commit is contained in:
pennyrigate 2023-06-18 01:32:46 -04:00
parent fd218d6b13
commit e6a393c5e2
22 changed files with 314 additions and 13 deletions

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audio/sounds/bubble.wav Normal file

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@ -0,0 +1,23 @@
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@ -26,6 +26,7 @@ const a_scrump_die = preload("res://audio/sounds/scrump_die.wav")
const a_die_robot = preload("res://audio/sounds/die_robot.wav")
const a_gover = preload("res://audio/sounds/gover.wav")
const a_boss_hurt = preload("res://audio/sounds/boss_hurt.wav")
const a_bubble = preload("res://audio/sounds/bubble.wav")
#Plays a sound

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graphics/hud/oxygen.png Normal file

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@ -1,8 +1,14 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=10 format=2]
[ext_resource path="res://graphics/enemy/turtle.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/turtle.gd" type="Script" id=2]
[ext_resource path="res://objects/enemy/death_particles.tscn" type="PackedScene" id=3]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=4]
[sub_resource type="ShaderMaterial" id=6]
shader = ExtResource( 4 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = false
[sub_resource type="Animation" id=1]
length = 0.001
@ -53,6 +59,7 @@ position = Vector2( 8.5, 4 )
[node name="Sprite" type="Sprite" parent="ToFlip"]
unique_name_in_owner = true
material = SubResource( 6 )
position = Vector2( -9.5, -9 )
texture = ExtResource( 1 )
centered = false

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@ -15,8 +15,10 @@ func _physics_process(delta):
sprite.position.x = sin(lifetime * 4.0) * 4.0
position.y -= speed * delta
func _on_area_entered(area):
if area.is_in_group("player_hitbox") or area.is_in_group("arrow"):
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
func _on_Bubble_body_entered(body):
sprite.frame_coords.y = 1
speed = 0.0
get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
if body.is_in_group("player"):
body.oxygen_timer.start()
Audio.play_sound(Audio.a_bubble,Audio.ac_die)

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@ -4,7 +4,7 @@
[ext_resource path="res://objects/environment/bubble/bubble.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 2, 2 )
extents = Vector2( 5, 5 )
[node name="Bubble" type="Area2D"]
script = ExtResource( 2 )
@ -18,3 +18,4 @@ vframes = 2
shape = SubResource( 1 )
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]

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@ -12,6 +12,8 @@ onready var arrow_counter = $ArrowCounter
onready var lives_counter = $LivesCounter
onready var high_counter = $HighCounter
onready var time_counter = $TimeCounter
onready var oxygen = $Oxygen
onready var oxygen_meter = $Oxygen/OxygenMeter
export var song_name = "♫Music"
export (Color) var bonus_color
@ -31,6 +33,9 @@ func _ready():
tween.tween_property(music, "rect_position:x", 254.0 - music.rect_size.x, 1.0)
tween.tween_interval(3.0)
tween.tween_property(music, "rect_position:x", 256.0, 1.0)
#Show oxygen meter when underwater
var player = get_tree().get_nodes_in_group("player").pop_back()
if player.underwater == true: oxygen.visible = true
func shard_popup(shard_number):
#Change text to song name
@ -79,3 +84,7 @@ func _physics_process(delta):
time_counter.modulate = bonus_color
else:
time_counter.modulate = Color.white
#Oxygen meter
var player = get_tree().get_nodes_in_group("player").pop_back()
oxygen_meter.scale.x = player.oxygen_timer.time_left
#if oxygen_meter.scale.x > 15: oxygen_meter.scale.x = 15

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@ -1,4 +1,4 @@
[gd_scene load_steps=14 format=2]
[gd_scene load_steps=16 format=2]
[ext_resource path="res://graphics/hud/stars_hud.png" type="Texture" id=1]
[ext_resource path="res://graphics/hud/lives_head.png" type="Texture" id=2]
@ -10,6 +10,8 @@
[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=8]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=9]
[ext_resource path="res://ui/theme.tres" type="Theme" id=10]
[ext_resource path="res://graphics/hud/oxygen.png" type="Texture" id=11]
[ext_resource path="res://graphics/hud/oxygen_meter.png" type="Texture" id=12]
[sub_resource type="ShaderMaterial" id=1]
@ -173,3 +175,15 @@ margin_bottom = 192.0
theme = ExtResource( 10 )
text = "§time bonus"
align = 2
[node name="Oxygen" type="Sprite" parent="."]
visible = false
position = Vector2( 16, 18 )
texture = ExtResource( 11 )
[node name="OxygenMeter" type="Sprite" parent="Oxygen"]
position = Vector2( -2, -1 )
rotation = 3.14159
scale = Vector2( 15, 1 )
texture = ExtResource( 12 )
flip_v = true

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@ -28,7 +28,8 @@ export var jump_force: float = 150.0
export var jump_release_force: float = 0.25
## impulse added when double jumping
export var double_jump_force: float = 122.0
## if on turn on oxygentimer to kill player
export var underwater = false
# velocity
var velocity: Vector2 = Vector2.ZERO
@ -50,7 +51,8 @@ onready var airborne_shape: CollisionShape2D = $"%AirborneShape"
onready var ladder_detector: RayCast2D = $"%LadderDetector"
onready var death_splatter_position: Position2D = $"%DeathSplatterPosition"
onready var pushable_detector: RayCast2D = $"%PushableDetector"
onready var oxygen_timer = $OxygenTimer
onready var oxygen_origin = oxygen_timer.wait_time
# OVERRIDES #
func _ready() -> void:
@ -238,6 +240,8 @@ func _on_Dead_state_entered() -> void:
# fade into the ether
graphics.visible = false
state_chart.send_event("respawn")
#refill oxygen
oxygen_timer.start()
func _on_Respawn_state_entered() -> void:
global_position = Game.respawn_point
@ -378,3 +382,7 @@ func _on_Hitbox_body_entered(body: Node) -> void:
func _on_Ducking_event_received(event):
if event == "jump":
position.y -= 1
func _on_OxygenTimer_timeout():
if underwater: die()

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@ -1,7 +1,7 @@
[gd_scene load_steps=44 format=2]
[gd_scene load_steps=47 format=2]
[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
[ext_resource path="res://graphics/player/sg_duck.png" type="Texture" id=2]
[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
@ -23,11 +23,14 @@
[ext_resource path="res://graphics/player/sg_push.png" type="Texture" id=21]
[ext_resource path="res://graphics/player/sg_blink.png" type="Texture" id=22]
[ext_resource path="res://graphics/player/sg_stim.png" type="Texture" id=23]
[ext_resource path="res://graphics/player/sg_duck.png" type="Texture" id=24]
[ext_resource path="res://graphics/player/sg_jump_megaman.png" type="Texture" id=25]
[sub_resource type="ShaderMaterial" id=1]
shader = ExtResource( 3 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
shader_param/palette = ExtResource( 2 )
[sub_resource type="Curve" id=13]
_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
@ -265,7 +268,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
"values": [ ExtResource( 24 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/Sprite:hframes")
@ -513,6 +516,58 @@ tracks/3/keys = {
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=21]
resource_name = "jump2"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Graphics/Sprite:texture")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 25 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Graphics/Sprite:hframes")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("Graphics/Sprite:frame")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=17]
resource_name = "push"
length = 0.8
@ -908,6 +963,7 @@ anims/fall = SubResource( 15 )
anims/fall_scared = SubResource( 14 )
anims/idle = SubResource( 6 )
anims/jump = SubResource( 8 )
anims/jump2 = SubResource( 21 )
anims/push = SubResource( 17 )
anims/shoot_airborne = SubResource( 11 )
anims/shoot_grounded = SubResource( 10 )
@ -1254,6 +1310,10 @@ theme = ExtResource( 7 )
custom_styles/bg = SubResource( 4 )
script = ExtResource( 8 )
[node name="OxygenTimer" type="Timer" parent="."]
wait_time = 20.0
autostart = true
[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
@ -1289,3 +1349,4 @@ script = ExtResource( 8 )
[connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"]
[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]