forked from team-sg/hero-mark-2
add oxygen timer
This commit is contained in:
parent
fd218d6b13
commit
e6a393c5e2
22 changed files with 314 additions and 13 deletions
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@ -1,8 +1,14 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://graphics/enemy/turtle.png" type="Texture" id=1]
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[ext_resource path="res://objects/enemy/turtle.gd" type="Script" id=2]
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[ext_resource path="res://objects/enemy/death_particles.tscn" type="PackedScene" id=3]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=4]
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 4 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=1]
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length = 0.001
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@ -53,6 +59,7 @@ position = Vector2( 8.5, 4 )
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[node name="Sprite" type="Sprite" parent="ToFlip"]
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unique_name_in_owner = true
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material = SubResource( 6 )
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position = Vector2( -9.5, -9 )
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texture = ExtResource( 1 )
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centered = false
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@ -15,8 +15,10 @@ func _physics_process(delta):
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sprite.position.x = sin(lifetime * 4.0) * 4.0
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position.y -= speed * delta
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func _on_area_entered(area):
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if area.is_in_group("player_hitbox") or area.is_in_group("arrow"):
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sprite.frame_coords.y = 1
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speed = 0.0
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get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
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func _on_Bubble_body_entered(body):
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sprite.frame_coords.y = 1
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speed = 0.0
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get_tree().create_timer(0.5, false).connect("timeout", self, "queue_free")
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if body.is_in_group("player"):
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body.oxygen_timer.start()
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Audio.play_sound(Audio.a_bubble,Audio.ac_die)
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@ -4,7 +4,7 @@
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[ext_resource path="res://objects/environment/bubble/bubble.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 2, 2 )
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extents = Vector2( 5, 5 )
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[node name="Bubble" type="Area2D"]
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script = ExtResource( 2 )
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@ -18,3 +18,4 @@ vframes = 2
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shape = SubResource( 1 )
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[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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[connection signal="body_entered" from="." to="." method="_on_Bubble_body_entered"]
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@ -12,6 +12,8 @@ onready var arrow_counter = $ArrowCounter
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onready var lives_counter = $LivesCounter
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onready var high_counter = $HighCounter
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onready var time_counter = $TimeCounter
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onready var oxygen = $Oxygen
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onready var oxygen_meter = $Oxygen/OxygenMeter
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export var song_name = "♫Music"
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export (Color) var bonus_color
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@ -31,6 +33,9 @@ func _ready():
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tween.tween_property(music, "rect_position:x", 254.0 - music.rect_size.x, 1.0)
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tween.tween_interval(3.0)
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tween.tween_property(music, "rect_position:x", 256.0, 1.0)
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#Show oxygen meter when underwater
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player.underwater == true: oxygen.visible = true
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func shard_popup(shard_number):
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#Change text to song name
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@ -79,3 +84,7 @@ func _physics_process(delta):
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time_counter.modulate = bonus_color
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else:
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time_counter.modulate = Color.white
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#Oxygen meter
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var player = get_tree().get_nodes_in_group("player").pop_back()
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oxygen_meter.scale.x = player.oxygen_timer.time_left
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#if oxygen_meter.scale.x > 15: oxygen_meter.scale.x = 15
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@ -1,4 +1,4 @@
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[gd_scene load_steps=14 format=2]
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[gd_scene load_steps=16 format=2]
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[ext_resource path="res://graphics/hud/stars_hud.png" type="Texture" id=1]
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[ext_resource path="res://graphics/hud/lives_head.png" type="Texture" id=2]
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@ -10,6 +10,8 @@
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=8]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=9]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=10]
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[ext_resource path="res://graphics/hud/oxygen.png" type="Texture" id=11]
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[ext_resource path="res://graphics/hud/oxygen_meter.png" type="Texture" id=12]
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[sub_resource type="ShaderMaterial" id=1]
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@ -173,3 +175,15 @@ margin_bottom = 192.0
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theme = ExtResource( 10 )
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text = "§time bonus"
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align = 2
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[node name="Oxygen" type="Sprite" parent="."]
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visible = false
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position = Vector2( 16, 18 )
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texture = ExtResource( 11 )
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[node name="OxygenMeter" type="Sprite" parent="Oxygen"]
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position = Vector2( -2, -1 )
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rotation = 3.14159
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scale = Vector2( 15, 1 )
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texture = ExtResource( 12 )
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flip_v = true
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@ -28,7 +28,8 @@ export var jump_force: float = 150.0
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export var jump_release_force: float = 0.25
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## impulse added when double jumping
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export var double_jump_force: float = 122.0
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## if on turn on oxygentimer to kill player
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export var underwater = false
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# velocity
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var velocity: Vector2 = Vector2.ZERO
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@ -50,7 +51,8 @@ onready var airborne_shape: CollisionShape2D = $"%AirborneShape"
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onready var ladder_detector: RayCast2D = $"%LadderDetector"
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onready var death_splatter_position: Position2D = $"%DeathSplatterPosition"
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onready var pushable_detector: RayCast2D = $"%PushableDetector"
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onready var oxygen_timer = $OxygenTimer
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onready var oxygen_origin = oxygen_timer.wait_time
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# OVERRIDES #
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func _ready() -> void:
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@ -238,6 +240,8 @@ func _on_Dead_state_entered() -> void:
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# fade into the ether
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graphics.visible = false
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state_chart.send_event("respawn")
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#refill oxygen
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oxygen_timer.start()
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func _on_Respawn_state_entered() -> void:
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global_position = Game.respawn_point
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@ -378,3 +382,7 @@ func _on_Hitbox_body_entered(body: Node) -> void:
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func _on_Ducking_event_received(event):
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if event == "jump":
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position.y -= 1
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func _on_OxygenTimer_timeout():
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if underwater: die()
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@ -1,7 +1,7 @@
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[gd_scene load_steps=44 format=2]
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[gd_scene load_steps=47 format=2]
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[ext_resource path="res://objects/player/player.gd" type="Script" id=1]
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[ext_resource path="res://graphics/player/sg_duck.png" type="Texture" id=2]
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[ext_resource path="res://graphics/player/palettes/default.png" type="Texture" id=2]
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[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=3]
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[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=4]
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[ext_resource path="res://addons/godot_state_charts/parallel_state.gd" type="Script" id=5]
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@ -23,11 +23,14 @@
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[ext_resource path="res://graphics/player/sg_push.png" type="Texture" id=21]
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[ext_resource path="res://graphics/player/sg_blink.png" type="Texture" id=22]
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[ext_resource path="res://graphics/player/sg_stim.png" type="Texture" id=23]
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[ext_resource path="res://graphics/player/sg_duck.png" type="Texture" id=24]
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[ext_resource path="res://graphics/player/sg_jump_megaman.png" type="Texture" id=25]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 3 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = true
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shader_param/palette = ExtResource( 2 )
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[sub_resource type="Curve" id=13]
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_data = [ Vector2( 0, 1 ), 0.0, -0.0636948, 0, 0, Vector2( 1, 0 ), -3.43886, 0.0, 0, 0 ]
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@ -265,7 +268,7 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 2 ) ]
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"values": [ ExtResource( 24 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/Sprite:hframes")
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@ -513,6 +516,58 @@ tracks/3/keys = {
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=21]
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resource_name = "jump2"
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Graphics/Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 25 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Graphics/Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 1 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Graphics/Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("Graphics/Sprite:rotation_degrees")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0.0 ]
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}
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[sub_resource type="Animation" id=17]
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resource_name = "push"
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length = 0.8
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@ -908,6 +963,7 @@ anims/fall = SubResource( 15 )
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anims/fall_scared = SubResource( 14 )
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anims/idle = SubResource( 6 )
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anims/jump = SubResource( 8 )
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anims/jump2 = SubResource( 21 )
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anims/push = SubResource( 17 )
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anims/shoot_airborne = SubResource( 11 )
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anims/shoot_grounded = SubResource( 10 )
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@ -1254,6 +1310,10 @@ theme = ExtResource( 7 )
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custom_styles/bg = SubResource( 4 )
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script = ExtResource( 8 )
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[node name="OxygenTimer" type="Timer" parent="."]
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wait_time = 20.0
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autostart = true
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[connection signal="body_entered" from="Hitbox" to="." method="_on_Hitbox_body_entered"]
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[connection signal="state_physics_processing" from="StateChart/Root/Movement" to="." method="_process_movement"]
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[connection signal="state_entered" from="StateChart/Root/Movement/Grounded" to="." method="_on_Grounded_state_entered"]
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@ -1289,3 +1349,4 @@ script = ExtResource( 8 )
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[connection signal="state_physics_processing" from="StateChart/Root/Movement/Climbing" to="." method="_process_climbing"]
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[connection signal="state_entered" from="StateChart/Root/Health/Respawn" to="." method="_on_Respawn_state_entered"]
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[connection signal="state_entered" from="StateChart/Root/Health/Dead" to="." method="_on_Dead_state_entered"]
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[connection signal="timeout" from="OxygenTimer" to="." method="_on_OxygenTimer_timeout"]
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