forked from team-sg/hero-mark-2
last commit broke climbing oops
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@ -201,7 +201,7 @@ func check_jump():
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#Detach ladder
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#Detach ladder
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if current_state == State.CLIMB:
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if current_state == State.CLIMB:
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Game.ac_climb.set_stream(null) # stop climb sound
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Game.ac_climb.set_stream(null) # stop climb sound
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position.x -= sprite.scale.x * 4
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position.x -= sprite.scale.x * 5
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else:
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else:
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dust_particles.restart()
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dust_particles.restart()
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anims.set_speed_scale(1)
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anims.set_speed_scale(1)
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