fixed air shoot sprite offset and renamed jump to sg_jump

This commit is contained in:
pennyrigate 2023-04-04 17:46:54 -04:00
parent 92da2106d0
commit e303d5ac6c
3 changed files with 5 additions and 5 deletions

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Width:  |  Height:  |  Size: 299 B

After

Width:  |  Height:  |  Size: 299 B

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Before After

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@ -2,15 +2,15 @@
importer="texture" importer="texture"
type="StreamTexture" type="StreamTexture"
path="res://.import/jump.png-695d33639e35e024c8003771673e09df.stex" path="res://.import/sg_jump.png-2f20bbb39eaeddb7a35a1fe707095356.stex"
metadata={ metadata={
"vram_texture": false "vram_texture": false
} }
[deps] [deps]
source_file="res://graphics/player/jump.png" source_file="res://graphics/player/sg_jump.png"
dest_files=[ "res://.import/jump.png-695d33639e35e024c8003771673e09df.stex" ] dest_files=[ "res://.import/sg_jump.png-2f20bbb39eaeddb7a35a1fe707095356.stex" ]
[params] [params]

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@ -4,7 +4,7 @@
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2] [ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3] [ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4] [ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4]
[ext_resource path="res://graphics/player/jump.png" type="Texture" id=5] [ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=5]
[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6] [ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7] [ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8] [ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
@ -355,7 +355,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ] "values": [ Rect2( 1, 0, 20, 20 ) ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture") tracks/1/path = NodePath("Sprite:texture")