fixed air shoot sprite offset and renamed jump to sg_jump

This commit is contained in:
pennyrigate 2023-04-04 17:46:54 -04:00
parent 92da2106d0
commit e303d5ac6c
3 changed files with 5 additions and 5 deletions

View file

@ -4,7 +4,7 @@
[ext_resource path="res://graphics/player/sg_walk.png" type="Texture" id=2]
[ext_resource path="res://graphics/player/sg_idle.png" type="Texture" id=3]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=4]
[ext_resource path="res://graphics/player/jump.png" type="Texture" id=5]
[ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=5]
[ext_resource path="res://graphics/player/pal_purplearmor.png" type="Texture" id=6]
[ext_resource path="res://graphics/player/sg_climb.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/pal_sword_red.png" type="Texture" id=8]
@ -355,7 +355,7 @@ tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 20, 20 ) ]
"values": [ Rect2( 1, 0, 20, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")