game.gd cleaning and partial results screen implementation

This commit is contained in:
Haze Weathers 2023-09-10 19:28:42 -04:00
parent b126484109
commit e2b3db0b93
16 changed files with 425 additions and 436 deletions

View file

@ -40,7 +40,7 @@ func _physics_process(delta: float) -> void:
velocity.y = speed
global_position += velocity * delta
var sector_rect = Rect2(home_sector * Game.resolution, Game.resolution)
var sector_rect = Rect2(home_sector * Game.RESOLUTION, Game.RESOLUTION)
# disable hitbox at edge of screen
var global_hitbox_clip = hitbox_clip
@ -74,7 +74,7 @@ func _physics_process(delta: float) -> void:
# clip to inside of home sector
var rid = get_canvas_item()
var rect = Rect2(to_local(home_sector * Game.resolution), Game.resolution)
var rect = Rect2(to_local(home_sector * Game.RESOLUTION), Game.RESOLUTION)
VisualServer.canvas_item_set_custom_rect(rid, true, rect)
VisualServer.canvas_item_set_clip(rid, true)