forked from team-sg/hero-mark-2
game.gd cleaning and partial results screen implementation
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16 changed files with 425 additions and 436 deletions
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@ -18,12 +18,12 @@ func _process(delta):
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else:
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var current_sector = Game.get_sector(player.global_position + Vector2(0.0, 1.0))
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if scroll_h && current_sector.x != last_sector.x:
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position.x = current_sector.x * Game.resolution.x
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position.x = current_sector.x * Game.RESOLUTION.x
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if respawn_h:
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var offset = Vector2(8.0 * sign(current_sector.x - last_sector.x), 0.0)
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Game.respawn_point = player.global_position
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last_sector.x = current_sector.x
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if scroll_v && current_sector.y != last_sector.y:
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position.y = current_sector.y * Game.resolution.y
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position.y = current_sector.y * Game.RESOLUTION.y
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last_sector.y = current_sector.y
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Game.current_sector = last_sector
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